Starbots...of Doom!
Made using MSU base assets and revised by Jeremy Anderson for game dev class.
Minor change: Because it is only a single level, the Level Select button was removed
Major change: As you move, your speed continually increases until it reaches double speed. This resets when you stop moving.
Major change: You have an energy bar, which is required to fire your blasts. This regenerates over time.
Major change: Your energy bar does not regenerate while you move. In terms of gameplay this makes the game much more conservative and tactical, as the player is looking for places they can stand still while enemy blasts are coming from every direction.
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